Target Architectures

M3D-Engine uses a set of abstractions for low-level access to the following subsystems:
  • Video Surface
  • Timer & Threads
  • File System
  • Sounds
  • Input
For each different hardware architecture targeted, M3D-Engine relies on a specific wrapper library to abstract these low-level subsystems. M3D-Engine currently runs on :
Architecture Note
Windows 32/64bits EGL/GLES20 emulation support
Linux 32/64bits EGL using native driver or MESA
MacOSX OS 10.6 and up
Android Android 2.3.3 and up. depends on target device’s capabilities
IOS IOS 6.0 and up

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