Target Architectures
M3D-Engine uses a set of abstractions for low-level access to the following subsystems:
- Video Surface
- Timer & Threads
- File System
- Sounds
- Input
For each different hardware architecture targeted, M3D-Engine relies on a specific wrapper library to abstract these low-level subsystems.
M3D-Engine currently runs on :
Architecture |
Note |
Windows 32/64bits |
EGL/GLES20 emulation support |
Linux 32/64bits |
EGL using native driver or MESA |
MacOSX |
OS 10.6 and up |
Android |
Android 2.3.3 and up. depends on target device’s capabilities |
IOS |
IOS 6.0 and up |